export function switchMeshPath(meshPath: string) {
    const ueTypeNumber = meshPath.split("\\").pop()?.split(".")[0] as string;
    const ueTypeNumberArr = ueTypeNumber.split("_");
    return `StaticMesh'/Game/HSKJ/Meshes/Trees/${ueTypeNumberArr[1]}/${ueTypeNumberArr[1]}_${ueTypeNumberArr[2]}/SM_${ueTypeNumber}.SM_${ueTypeNumber}'`
}